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Titre :
C++ PROGRAMMING LANGUAGE SPECIAL EDITION
Caractéristiques :
| Auteur(s) : | STROUSTRUP |
| Editeur : | ADDISON WESLEY |
| Parution : | 02/2000 |
| Langue : | Anglais  |
| Nbre de pages : | 1020 |
| ISBN : | 978-0-201-70073-2 |
| Reliure : | Hardcover |
| Prix public : | 75.00 € ttc |
| Notre prix : | 71.25 € ttc (-5%) |
| Vous économisez : | 3.75 € |
| Disponibilité : | Livraison sous 2 à 10 jours ouvrables. |
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Couverture :
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Résumé :
One book has always set the standard for C++ programmers: The C++ Programming Language, by Bjarne Stroustrup, the Bell Laboratories developer who created C++. Now, Stroustrup has updated this classic with clarifications based on reader feedback and new information in two brand-new appendices on ISO/ANSI C++: internationalization and exception safety. This makes The C++ Programming Language: Special Edition the only book with authoritative coverage of every important element of C++.This book brings the authoritative perspective of the creator of C++ to everything from the core language through basic development techniques, the Standard Library, and effective program design. This new edition's updated coverage of Standard C++ locales enables developers to build code that can easily be customized for any market worldwide. Its coverage of exception safety allows programmers to take advantage of the standard library's support for more reliable code.
The author, Bjarne Stroustrup (bs@research.att.com) , May 22, 1998 What to expect "The C++ Programming Language (3rd Edition)" is aimed at programmers with some experienced and a wish to master C++. It is not aimed for non-programmers trying to learn their first programming language or casual programmers trying to gain a superficial understanding of C++ as fast as possible. Consequently, this book focuses on concepts and techniques and goes to some pain to be complete and precise.
The presentation is centered on small program fragments embedded in the text. The examples are chosen to illustrate fundamental programming techniques rather than to be immediately useful as part of a reader's code. The language used is "pure C++" without vendor-specific extensions or system dependencies. Look to your vendor documentation for examples of how to deal with system-specific resources. To get the program fragments from the text to work, expect to have to add "scaffolding" in the form of header files, driver code (e.g. a main()), etc., and to supply parts of an example that I didn't need for the discussion of a concept or technique.
To illustrate the full language and an extensive range of techniques, I use language features available only in the latest compiler releases. One purpose of the book is to demonstrate the utility of facilities that at the time of writing were unavailable or unavailable to most people. At the time of writing, no compiler was capable of compiling every example in the book and no standard library implementation supported every facility described. For years to come, the use of advanced features will cause some problems to readers who use older compilers. I encourage upgrading to implementations that support full ISO C++, but understand that practical issues often force production code to be written in a language subset determined by older implementations.
This use of language features contrasts to the common sensible approach of maximizing the appeal of a book by describing only a subset of language features and only techniques that! work with all common implementations. One benefit of my approach is that it gives the book a much longer lifespan (the first and second editions each had a useful life as up-to-date descriptions of C++ and its use of about six years; I expect the useful life of the third edition to be longer).
This book can be used as a user-level reference for language features, standard library facilities, and programming techniques. However, it is not a reference manual or the standards text. If you need 100% precise and complete information you'll have to consult the text of the ISO C++ standard. Be warned that the standard is not a tutorial and it takes considerable effort and skill to extract answers from it. One aim in writing "The C++ Programming Language" has been to approximate the ideal that "if the answer isn't there, you'd better avoid the feature."
I take a very aggressive approach to "book maintenance." When I receive comments about bugs, typos, inaccuracies, possible ambiguities, omissions, suggested improvements, etc., I try to make improvements and post errata documenting what I've done. Much errata are improvements rather than fixes of errors. Thus, the amount of errata isn't a valid measure of errors. If you count omissions, inaccuracies, and ambiguities as errors, even the 1st printing of my 3rd edition had fewer errors than most books. By now, I'm confident enough to offer a bounty for each error found.
Preface I find using C++ more enjoyable than ever. C++'s support for design and programming has improved dramatically over the years, and lots of new helpful techniques have been developed for its use. However, C++ is notjust fun. Ordinary practical programmers have achieved significant improvements in productivity, maintainability, flexibility, and quality in projects of just about any kind and scale. By now, C++ has fulfilled most of the hopes I originally had for it, and also succeeded at tasks I hadn't even dreamt of.
This book introduces standard C++t and the key programming and design techniques supported by C++. Standard C++ is a far more powerful and polished language than the version of C++ introduced by the first edition of this book. New language features such as namespaces, exceptions, templates, and run-time type identification allow many techniques to be applied more directly than was possible before, and the standard library allows the programmer to start from a much higher level than the bare language.
About a third of the information in the second edition of this book came from the first. This third edition is the result of a rewrite of even larger magnitude. It offers something to even the most experienced C++ programmer; at the same time, this book is easier for the novice to approach than its predecessors were. The explosion of C++ use and the massive amount of experience accumulated as a result makes this possible.
The definition of an extensive standard library makes a difference to the way C++ concepts can be presented. As before, this book presents C++ independently of any particular implementation, and as before, the tutorial chapters present language constructs and concepts in a "bottom up" order so that a construct is used only after it has been defined. However, it is much easier to use a well-designed library than it is to understand the details of its implementation. Therefore, the standard library can be used to provide realistic and interesting examples well before a reader can be assumed to understand its inner workings. The standard library itself is also a fertile source of programming examples and design techniques. t ISO/1EC 14882, Standard for the C++ Programming Language.
This book presents every major C++ language feature and the standard library. It is organized around language and library facilities. However, features are presented in the context of their use. That is, the focus is on the language as the tool for design and programming rather than on the language in itself. This book demonstrates key techniques that make C++ effective and teaches the fundamental concepts necessary for mastery. Except where illustrating technicalities, examples are taken from the domain of systems software. A companion, The Annotated C++ Language Standard, presents the complete language definition together with annotations to make it more comprehensible.
The primary aim of this book is to help the reader understand how the facilities offered by C++ support key programming techniques. The aim is to take the reader far beyond the point where he or she gets code running primarily by copying examples and emulating programming styles from other languages. Only a good understanding of the ideas behind the language facilities leads to mastery. Supplemented by implementation documentation, the information provided is sufficient for completing significant real-world projects. The hope is that this book will help the reader gain new insights and become a better programmer and designer.
Acknowledgments
In addition to the people mentioned in the acknowledgement sections of the first and second editions, I would like to thank Matt Austern, Hans Boehm, Don Caldwell, Lawrence Crowl, Alan Feuer, Andrew Forrest, David Gay, Tim Griffin, Peter Juhl, Brian Kernighan, Andrew Koenig, Mike Mowbray, Rob Murray, Lee Nackman, Joseph Newcomer, Alex Stepanov, David Vandevoorde, Peter Weinberger, and Chris Van Wyk for commenting on draft chapters of this third edition. Without their help and suggestions, this book would have been harder to understand, contained more errors, been slightly less complete, and probably been a little bit shorter.
I would also like to thank the volunteers on the C++ standards committees who did an immense amount of constructive work to make C++ what it is today. It is slightly unfair to single out individuals, but it would be even more unfair not to mention anyone, so I'd like to especially mention Mike Ball, Dag BrUck, Sean Corfield, Ted Goldstein, Kim Knuttila, Andrew Koenig, Jos6 Lajoie, Dmitry Lenkov, Nathan Myers, Martin O'Riordan, Tom Plum, Jonathan Shopiro, John Spicer, Jerry Schwarz, Alex Stepanov, and Mike Vilot, as people who each directly cooperated with me over some part of C++ and its standard library.
After the initial printing of this book, many dozens of people have mailed me corrections and suggestions for improvements. I have been able to accommodate many of their suggestions within the framework of the book so that later printings benefitted significantly. Translators of this book into many languages have also provided many clarifications. In response to requests from readers, I have added appendices D and E. Let me take this opportunity to thank a few of those who helped: Dave Abrahams, Matt Austem, Jan Bielawski, Janina Mincer Daszkiewicz, Andrew Koenig, Dietmar Kahl, Nicolai Josuttis, Nathan Myers, Paul E. Sevinp, Andy Tenne-Sens, Shoichi Uchida, Ping-Fai (Mike) Yang, and Dennis Yelle.
Bjarne Stroustrup makes C++ even more accessible to those new to the language, while adding advanced information and techniques that even expert C++ programmers will find invaluable.
Table of Contents
Preface Preface to Second Edition Preface to First Edition Chapter 1: Notes to the Reader Chapter 2: A Tour of C++ Chapter 3: A Tour of the Standard Library Chapter 4: Types and Declarations Chapter 5: Pointers, Arrays, and Structures Chapter 6: Expressions and Statements Chapter 7: Functions Chapter 8: Namespaces and Exceptions Chapter 9: Source Files and Programs Chapter 10: Classes Chapter 11: Operator Overloading Chapter 12: Derived Classes Chapter 13: Templates Chapter 14: Exception Handling Chapter 15: Class Hierarchies Chapter 16: Library Organization and Containers Chapter 17: Standard Containers Chapter 18: Algorithms and Function Objects Chapter 19: Iterators and Allocators Chapter 20: Strings Chapter 21: Streams Chapter 22: Numerics Chapter 23: Development and Design Chapter 24: Design and Programming Chapter 25: Roles of Cases App: A: The C++ Grammar App: B: Compatibility App: C: Technicalities Index
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Table des matières :
1. Notes to the Reader.
2. A Tour of C++.
3. A Tour of the Standard Library.
I. BASIC FACILITIES. 4. Types and Declarations. 5. Pointers, Arrays, and Structures. 6. Expressions and Statements. 7. Functions. 8. Namespaces and Exceptions. 9. Source Files and Programs.
II. ABSTRACTION MECHANISMS. 10. Classes. 11. Operator Overloading. 12. Derived Classes. 13. Templates. 14. Exception Handling. 15. Class Hierarchies.
III. THE STANDARD LIBRARY. 16. Library Organization and Containers. 17. Standard Containers. 18. Algorithms and Function Objects. 19. Iterators and Allocators. 20. Strings. 21. Streams. 22. Numerics.
IV. DESIGN USING C++. 23. Development and Design. 24. Design and Programming. 25. Roles of Classes.
V. APPENDICES. A. The C++ Grammar. B. Compatibility. C. Technicalities. D. Locales. E. Standard-Library Exception Handling. Index.
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